Week 6: OOP asteroids

With the use of the FFT code to recognise sounds / frequencies, we had an idea that a game could be controlled with specific sounds

With the use of the FFT code to recognise sounds / frequencies, we had an idea that a game could be controlled with specific sounds… Phil started to look at OOP again (Object Orientate Programming) & wanted to create a game of “Asteroids” but instead of pressing a button to “shoot” , making a laser “pew pew” sound would activate the shooting … Ambitious? has it been done before?

Phil loves a bit of OOP, and recently bought the fantastic book by Dusty Phillips and with the previous lessons in creating vectorIO polygons, he started out making a large polygon with randomly spread out “nodes” (thinking about large “initial” asteroids and how they would break down & split into smaller objects, with their own properties of speed, direction (vectors), edges etc).Phil’s 1st attempt at creating Asteroids

There are a few bugs, mostly from edge detection / re-draw – but it’s looking promising!

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